Installs the game, Oxide and plugin updates at night, rolls back what failed to compile, restarts a crashed server and tells you on Telegram. All in one panel.
Not a panel wrapped around RCON — a core that watches the server by itself. You set the rules, it follows them and reports back.
Watches Steam and uMod, installs everything on a stopped server in the night window. The game downloads into a staging copy — the server goes down only when files are already on disk.
A plugin didn’t load after an update? The previous version comes back, the broken one goes to quarantine, and you get a report instead of an empty server in the morning.
Crashed — restarted. Stopped by you — left alone. Every action in the audit log: who, when, from where.
Alerts, start and stop from chat, the panel on your phone. Buttons instead of commands. Works through our relay even where Telegram is blocked.
Servers from different computers in one list. A second machine joins with a code in a minute.
A summary from the logs after a failure, answers to players in chat. A local model on your GPU or a cloud API — your choice.
Three steps from the archive to a live server. No console.
Unzip, run the wizard: language, servers folder, steamcmd downloads itself. One UAC prompt — and the service is in place.
Name, ports (busy ones get highlighted), map and seed. The RCON password is generated for you. Preflight shows what else to fix.
Bot token, “Send test” button — and the first message is already on your phone. From here the server runs itself.


The free tier has no time limit. Paid tiers are for when you have more than one server or machine and life without the bot hurts.
Pro is a one-time purchase with free updates within the major version. Max is a subscription because the relay and support cost us money every month.